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1. NEXON - in Player Features and Ideas Discussion [original thread]
Buy plex off a 3rd party site. Yes you pay a few dollars ore for your eve habit sadly.... Its what I had to do for 1 the one main accountI run. CCP when they did this flicked the switch on any active account in the japan region. Stayed that way....
- by Zan Shiro - at 2016.12.18 14:59:36
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2. The Place of Learning Implants - in Player Features and Ideas Discussion [original thread]
People would find another reason to not pvp. Not losing implants is a red herring. Many have given the advice of 2 +3's for a night of fun here and there is fine. Which it actually is. I did this a little over a year in +3's only in 0.0 for starte...
- by Zan Shiro - at 2016.12.11 23:14:21
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3. one last orca bonus..."fitness" - in Player Features and Ideas Discussion [original thread]
op the new grids fit mwd much better now. Fit depending of course. I only haul, no highs. gets me some grid to load up the mids tank wise now with mwd. Old orca...you could squeeze in a named mwd. Barely....
- by Zan Shiro - at 2016.12.08 13:41:19
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4. Ransom as a formal mechanic - in Player Features and Ideas Discussion [original thread]
Pirates want a better chance of ransom it be on them to make sure thier corp is know for honoring them. That could mean cracking down and weeding out the people who get off on how many posts in C&P they get. Worst case...even giving 2 craps wh...
- by Zan Shiro - at 2016.12.08 13:35:18
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5. Strategic Cruiser 'Active Augmentation Module' - in Player Features and Ideas Discussion [original thread]
OP...there is already a t3 that does boosted webs. Google Loki......Want the webs train that. Rest...yeah....since new you amy have missed the mobs running with torches and pitchforks who want t3's head on a platter. You picked the one ship clas...
- by Zan Shiro - at 2016.12.03 13:30:19
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6. Rigs for modifying Turrent/Missile hardports or slot layouts - in Player Features and Ideas Discussion [original thread]
Deckel wrote: This doesn't make it so you can attach more weapons, it just stops you from a need of attaching unbonused weapons to max dps. Your issue is you get balance nightmares. You'd have to tell us what ships you'd have in mind. As ...
- by Zan Shiro - at 2016.12.02 15:30:11
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7. Rigs for modifying Turrent/Missile hardports or slot layouts - in Player Features and Ideas Discussion [original thread]
Deckel wrote: Zan Shiro wrote: CCP balances the game many ways, one of them is slot layouts. If thinking this boat would really really good with one 1 high slot...CCP probably thought of that too lol. Inb4...well you'd lose a rig slot. My...
- by Zan Shiro - at 2016.12.02 04:23:49
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8. Rigs for modifying Turrent/Missile hardports or slot layouts - in Player Features and Ideas Discussion [original thread]
CCP balances the game many ways, one of them is slot layouts. If thinking this boat would really really good with one 1 high slot...CCP probably thought of that too lol. Inb4...well you'd lose a rig slot. My usual top of the head counter to thi...
- by Zan Shiro - at 2016.12.02 03:29:03
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9. T2 Shield Industrial Substantially Cheaper - in Ships and Modules [original thread]
Illindar Tyrannus wrote: Soel Reit wrote: occator: 191,989,989.24 amarr bustard: 205,944,408.83 jita impel: 185,756,270.46 jita mastodon: 182,999,998.72 dodixie you wot m8? I think remember seeing difference of 50 mil being fairly consi...
- by Zan Shiro - at 2016.12.01 03:50:44
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10. Intergalactic Recognition program GÇô Omega Clones - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But this isn't an xbox game? Why would we want achievements? hey now, pc master race has achievements too lol. Steam games are loaded with them. Never saw the completionist syndrome personally. Or achievement hunti...
- by Zan Shiro - at 2016.11.29 21:55:31
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11. Bowhead Idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Sakaras Lane wrote: What I want is to give some use to a ship that hauls fitted ships and I want it to be able to repair hull armor and overheat just like a mini citadel Why does it have to be a bowhead that does thi...
- by Zan Shiro - at 2016.11.28 22:13:37
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12. Heavily Damaged Tengu - in Ships and Modules [original thread]
Paranoid Loyd wrote: Clear cache . tengu has lots of fun with cache lol. I had backwards flying tengu once. Like the name on the tin says....it was literally flying backwards. Clear cache solves many ills.
- by Zan Shiro - at 2016.11.28 21:47:14
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13. Add a minimal range to ECM! - in Player Features and Ideas Discussion [original thread]
So lets play devil's advocate. Poof....there is a 24km deadzone to not break tackle. Be nice, max range of unbursted max skill point. this would come at cost. jam pilots spend some time getting the SP to max things like range. So....you have yo...
- by Zan Shiro - at 2016.11.28 20:39:04
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14. Ghost Fitting - Masteries - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But masteries are completely irrelevant. TBH they are better than the old certificate system, but...yeah. It still behooves a player to look at the skills in right click in 3rd party tool. Never saw the 3rd party hate ...
- by Zan Shiro - at 2016.11.26 13:21:17
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15. PROPOSAL: How to Fix Drones - in EVE General Discussion [original thread]
Its only a few rat races that are goofy on drone killing imo. Blood raiders imo are really bad for this. Now angels...man I have had heavies dangling around 50 km hopping new targets the whole mission even on new wave spawns. Gursista are pre...
- by Zan Shiro - at 2016.11.26 13:05:29
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16. Ghost Fitting - Masteries - in Player Features and Ideas Discussion [original thread]
CCP has said they are leaving this stuff in 3rd parties hands. They do all this side stuff. Right click see affecting skills. Can even change them in 3rd party to see effects. A feature a new player should become familiar with to see how much that...
- by Zan Shiro - at 2016.11.26 12:38:41
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17. What are the Marauders used for? - in Ships and Modules [original thread]
Marauders main bene over other BS options for PVE is besides the upfront cost of course...can be very cheap long term. They can by and large be t2 fit and be more than fine. Fit depending your non marudarers once shined up....about the same as a m...
- by Zan Shiro - at 2016.11.22 16:11:01
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18. f2p, server and lifetime ideas - in Player Features and Ideas Discussion [original thread]
Heart ofStone wrote: Rivr Luzade wrote: [quote=Heart ofStone] In conclusion, your comprehension of how markets work and how money infusions work is pathetic and mixing supply-demand up with buy low, sell high does not make it any better. ...
- by Zan Shiro - at 2016.11.22 15:35:06
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19. f2p, server and lifetime ideas - in Player Features and Ideas Discussion [original thread]
fleeting star wrote: With regard to costs, I am no programmer, or networking person, but I was looking at SETI and how they use computing power across the world, they use tiny bits of people computers, this all add up, would it be possible to ...
- by Zan Shiro - at 2016.11.22 14:09:55
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20. Drone (Sentry) Damage Augmentor - in Player Features and Ideas Discussion [original thread]
Skarlock Tremillion wrote: Serendipity Lost wrote: I'm not sure the game has quite balanced out since the ill thought out introduction of drone rigs. Sure, it isn't ishtars online anymore, but that poor poor ship got nerfed into oblivion bas...
- by Zan Shiro - at 2016.11.21 22:19:51
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